The Immortal One (Warlock subclass)

' This class is untested and may be subject to change! Through multiple lifetimes of study, powerful Liches have managed to use the blood of their followers in conjunction with arcane devices to grant their followers specific boons of power, allowing an extensive use of arcane magic. Warlocks who devote themselves to such Liches often see themselves as an extension of the Lich’s will, a focus through which they channel their magic and power.'

Immortal One Quirks Expanded Spell List

The Immortal One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. Disctinct Arcanum

Starting at 1st level, you can select two additional cantrips from the wizard’s cantrip list. These cantrips do not count against your total number of cantrips known, and they become warlock cantrips for you.

Mental Clarity or Extension of Will

At 1st level, with your DM's discretion, you may use Intelligence (Mental Clarity) as your spellcasting modifier for your spell attack rolls and spell save DC, instead of Charisma (Extension of Will).

Infinite Conjurations

Starting at 6th level, you can use your connection to your patron’s font of arcane knowledge. As an action, you can cast a spell from the wizard’s spell list, even if you do not know it, and without providing material components or expending a spell slot. The selected spell must require 1 action to cast. The spell must be of a slot level no higher than half your maximum slot level (rounded up). For instance, at 9th level your maximum spell slot level is 5, thus you can use this feature to cast any wizard’s spell at 3rd level or lower.

When the spell is cast, it is cast as a warlock spell for you, utilizing your warlock spell save DC or spell attack modifier where appropriate. Once you use this feature you cannot use it again until you complete a long rest.

Beyond the Realms of Death

At 10th level, your patron grants you the knowledge to construct a Conduit – a limited phylactery-like object with which to store your soul. Constructing this requires the following material components: a platinum rod worth 250 gp, a diamond worth 500 gp, as well as additional arcane components totaling 250 gp. The conduit requires an 8 hour ritual to complete, and once created, it can also be used as a focus for your spellcasting.

As long as you and the conduit are on the same plane of existence, you can use a bonus action to summon it to your hand. If you die, your soul is instantly transferred to the conduit (provided it is on the same plane of existence). The conduit is capable of housing and protecting your soul for up to 10 days. During this time, any spell that restores a creature to life, such as Raise Dead, Revivify, Resurrection, or True Resurrection, can be performed without providing material components, as long as the conduit is within 10 feet of the spell being cast. When cast, your original body, if nearby, turns to ash, and a new body which your soul returns to is instantly created within 10 feet of the conduit.

While your soul is in the conduit, your body cannot be manipulated by any magical means, such as the Speak With Dead spell. Any creature who attempts to do so must make a Charisma saving throw equal to your spell save DC, taking 4d6 psychic damage on a fail and half on success.

Your soul must be brought to a new body within the allotted 10 days. If not, the conduit bursts, returning your soul to the nether regions where it must be retrieved through other means (such as a True Resurrection or a Wish) spell. Although the conduit is strong and cannot be destroyed easily, if it is destroyed while holding your soul, your soul is also destroyed forever and cannot be restored short of a Wish spell.

Will and Power

At 14th level, your patron’s power is now directly infused in the spells you cast. Whenever you cast a cantrip or spell that deals damage, you add your spellcasting modifier to any damage rolls. __NOINDEX__ __NONEWSECTIONLINK__